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Devlog
GD 201- For Heavens Sake
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The Death of the Level Designer (all 6 parts). Andrew Doull
May 17, 2021
by
SlyWasHere
The article talks about the greatness and importance of level design and the many ways it is used. Games such as Borderlands have amazing level design choices and build a world with a lot of details...
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DLC
May 17, 2021
by
SlyWasHere
We know how much people enjoy extra content, so the base game will come with boss rush, time attack, and also a level editor with the game for free! Paid dlc will come along the way later on in the ga...
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Enemies
May 17, 2021
by
SlyWasHere
There will be many obstacles in your path that you have to avoid to get to your goal and survive! You will encounter 3 enemies (there will be more down the road, but for now theres 3) One/two of them...
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Mechanics
May 17, 2021
by
SlyWasHere
As you run around trying to escape different levels, you can find power ups and health around the map to help you! When the monster/enemy attacks you, you will take damage and lose you health. Some en...
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Lenses, Chapters 27 & 28
May 17, 2021
by
SlyWasHere
In Chapter 27 of Lenses, the author talk about how a client can be cranky or a happy one and tell you what they want the game to be (since they are paying for it) and its up to you to decide how you'r...
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Level Up, Chapter 4
May 17, 2021
by
SlyWasHere
The author first talks about how a company compared game design to catching fish, which the author thought was wrong since catching fish is calm and can be enjoyable. I find this true since making a g...
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Next Generation Monetization: Supremacy Goods, Ramin Shokrizade
May 17, 2021
by
SlyWasHere
in the article, the reader will read about the concept of video game monetization, in this article the reader will be able to learn that video game monetization is considered to be a Supremacy good. O...
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Video Game Monetization Strategies, Chris Cobb
May 17, 2021
by
SlyWasHere
In the article by Chris Cobb, he introduces the concept of monetization to the audience and how it is different from being a non-paying player of a game to a paying player. According to the author, on...
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Level Up, Chapter 9
May 17, 2021
by
SlyWasHere
In this chapter of the book, the author begins to tell the reader about simple level designs and talk about the many upgrades games got as games got more advanced. For an example, the author uses the...
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Gameplay Experience
March 22, 2021
by
SlyWasHere
The gameplay experience will test your wits and also make your blood pumping! The gameplay will also test your sanity and see how you handle certain situations! I want to be able to see how other play...
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Roll-a-Ball DLC
March 22, 2021
by
SlyWasHere
I was thinking about having a level where you go down a hill and collect coins and also avoid walls and other things in your way. If you collect a certain amount of collectibles,you win. I would like...
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Roll-a-Ball
March 22, 2021
by
SlyWasHere
This is my Roll-a-Ball project. Anything is subject to change...
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Journal Response 4
March 15, 2021
by
SlyWasHere
In one of the textbooks, the author talk about the style of video games and aesthetics that are put into the game and how some styles are made and shown in the game. It draws the player in and also ha...
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Character/Control
March 01, 2021
by
SlyWasHere
Xbox: A: Jump B: Crouch X:Interact Y: Flashlight Left stick: Move Right stick: Look Up D-Pad: Inventory LB: Lean left RB:Lean Right RT: Run Playstation: X: Jump O: Crouch Square: Interact Triangle: Fl...
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Game Story+Setting
March 01, 2021
by
SlyWasHere
This game has a Life is Strange type of story mixed with Layers of Fear+ Outlast. I want to talk about the struggles of mental health and overworking yourself. The story starts off with a nightmare wi...
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Journal Response 3
March 01, 2021
by
SlyWasHere
Most people think making a game is just having a simple concept and sticking with it all the way through, which is incorrect and false. There are many factors put into making a game such as having a c...
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Journal Response 2
February 22, 2021
by
SlyWasHere
In The Medium of the Video Game, the author speaks about the narration and how some stories can bring an emotional response to what is going on in said story. They always talk about how the world is b...
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Game Mechanic
February 22, 2021
by
SlyWasHere
As my game talks about sensitive and serious topics, I want to include a simple and easy to learn mechanic. I want the game to have a mix of horror with a sense of exploration. You will have multiple...
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Game Conflict
February 22, 2021
by
SlyWasHere
The games conflict will have to do with a lot of the sad truth of living in a poor community. As we go inside the characters mind, we can see the troubles that they go through and why they are the way...
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Game Concept 1
February 08, 2021
by
SlyWasHere
Hello! For my game I want to spice it up and add a Horror/ Psychological thriller idea! The name of my game is undecided yet, but will be revealed soon. I want to have a game talk about mental health...
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Journal Response 1
February 08, 2021
by
SlyWasHere
In chapter 2 in "The Art of Game Design", the author talks about how if we were put in a position to talk about the things we do everyday, we would most likely not remember or put it together. They al...
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GD201
February 08, 2021
by
SlyWasHere
Final year, but not final semester. Was struggling in some classes but getting back on track. I am also pursuing game design to share my imagination in a form of entertainment and share stories. I don...
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