Lenses, Chapters 27 & 28


In Chapter 27 of Lenses, the author talk about how a client can be cranky or a happy one and tell you what they want the game to be (since they are paying for it) and its up to you to decide how you're gonna take it and how to cope and figure out a way to tell them that their ideas are bad. This is true as this can be a make or break depending on your client! When someone makes a bad suggestion it doesn't mean its bad, it just means they are trying to help you and also understand what you want to do for the game.


In Chapter 28, the author talks about the importance of a pitch and how it can a make or break for a deal on your game and having people pay to help design it!  A pitch can go a long way and show how serious you are about your game, the author even says this "Power does not have to be about wealth or controlling people, although it can be about those things. Power is simply the ability to get what you want." which is a good quote because it shows that if you really want people serious about your game, you will do everything in your power to get what YOU want.

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