Game Mechanic
As my game talks about sensitive and serious topics, I want to include a simple and easy to learn mechanic. I want the game to have a mix of horror with a sense of exploration. You will have multiple levels showcasing the horrors of the world and how everything closes up on you. First, there will be a boss on every level trying to distract you and stop you from completing your tasks. You will have to find multiple key items to escape the horrors of your mind (I'm also thinking of changing the level design to be something that a lot of people are going through.) and comes to terms with the reality of what you’re becoming. You can combat against the enemy by using a flashlight to fend off and find a way to counter them. This is going to be a work in progress and will be changed to balance out the game and how the enemy attacks you.
Get GD 201- For Heavens Sake
GD 201- For Heavens Sake
More posts
- The Death of the Level Designer (all 6 parts). Andrew DoullMay 17, 2021
- DLCMay 17, 2021
- EnemiesMay 17, 2021
- MechanicsMay 17, 2021
- Lenses, Chapters 27 & 28May 17, 2021
- Level Up, Chapter 4May 17, 2021
- Next Generation Monetization: Supremacy Goods, Ramin ShokrizadeMay 17, 2021
- Video Game Monetization Strategies, Chris CobbMay 17, 2021
- Level Up, Chapter 9May 17, 2021
- Gameplay ExperienceMar 22, 2021